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3D Artist
Dima Kulakov

I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.

In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable. Check out my Blog for doodles.

  1. 3ds Max

  2. Zbrush

  3. Marmoset Toolbag

  4. Keyshot

  5. UDK/UE4

  6. Unity

  7. Photoshop

  8. Quixel Suite

  9. TopoGun 2

  10. Headus UVLayout


      References - Available upon request

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