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3D Artist
Dima Kulakov

I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.

In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable. Check out my Blog for doodles.

Software:
  1. 3ds Max

  2. Zbrush

  3. Marmoset Toolbag

  4. Keyshot

  5. UDK/UE4

  6. Unity

  7. Photoshop

  8. Quixel Suite

  9. TopoGun 2

  10. Headus UVLayout

  

      References - Available upon request