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3D Artist
Dima Kulakov
I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.
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In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable. Check out my Blog for doodles.
Software:
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3ds Max
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Zbrush
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Marmoset Toolbag
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Keyshot
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UDK/UE4
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Unity
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Photoshop
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Quixel Suite
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TopoGun 2
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Headus UVLayout
References - Available upon request
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