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Characters
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Marmoset Render
Tri-Count: 24,516
Primitive Bone Rig
Marmoset Render
Tri-Count: 11,602
Primitive Bone Rig
Screenshots of In Game Characters
Characters
The Character concepts were created by Adam based on Randall's mechanics. We've established a common language that we've used through out the game in making bendable joints for the characters.
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For the main characters full facial rig was constructed and animated into key facial expressions and mouth shapes. Likewise, walk and run cycles were constructed for the majority of the characters.
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I was constantly mindful of character's poly-density and edge flow, which would allow them to be pushed to their limits in animation.
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