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Characters

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Marmoset Render

Tri-Count: 24,516

Primitive Bone Rig

Marmoset Render

Tri-Count: 11,602

Primitive Bone Rig

Screenshots of In Game Characters

Characters

The Character concepts were created by Adam based on Randall's mechanics. We've established a common language that we've used through out the game in making bendable joints for the characters. 

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For the main characters full facial rig was constructed and animated into key facial expressions and mouth shapes. Likewise, walk and run cycles were constructed for the majority of the characters.

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I was constantly mindful of character's poly-density and edge flow, which would allow them to be pushed to their limits in animation.

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