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Jungle / Lava

Desert

Snow / Ice

Castle / Toxic

Misc

In Game Screenshots

Props

Just like with Characters, Adam provided me with concept drawings of props from different locations of the world. I learned a lot about mapping outside 1-to-1 UV space and maintaining the scale of textures through creative mapping.

 

Having your props created at certain dimensions, with correct pivot points and on grid is a necessary task, so you'd be able to 'snap' things into appropriate place within the engine.

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After establishing a light-rig, the props must have the least amount of shading errors, thus you must adhere to having an appropriate topology at a logical amount of poly density.

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