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Textures

Textures

The original thought behind making Textures for this project was to have full control over every aspect of it. It had to have a specific 'clean' style that fit and enhanced all the characters and props within the scene.

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Researching and ultimately finding the highest amount of 'steepness' of an angle that I can make (within this particular Light Rig) without blowing out the Normals, thus creating the highest fidelity of detail.

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Trying out multiple Plug-ins and Tools, we've settled on large detail creation within a 3d package, and additional details were sculpted in Zbrush, with Greyscale overlays made in Photoshop through Crazybump.

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