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Game Character
Creation Notes
Character in UE4; 'ElementalDemo' Level was created by Epic
Intro / Workflow - Part 1
Let's Begin!
![](https://static.wixstatic.com/media/4ee06a_d7f63dd206e4421f8d6fb22570c4301a~mv2.jpg/v1/fill/w_530,h_600,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_d7f63dd206e4421f8d6fb22570c4301a~mv2.jpg)
Summary
Game Character Creation Notes were put together in attempts to fill in the gaps for people who are trying to dive into the world of Character Making. Hopefully by presenting the information in a Pipeline matter listeners would be able to add-on certain info to their already existing knowledge.
Special Thanks
​
Tan ZhiHui for allowing me to use his awesome concept.
![](https://static.wixstatic.com/media/4ee06a_3474a65b12a24a958259851403e26dfa~mv2.png/v1/fill/w_478,h_655,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_3474a65b12a24a958259851403e26dfa~mv2.png)
![](https://static.wixstatic.com/media/4ee06a_94bcb2a22d0b4650a188c00648a85fd0~mv2.png/v1/fill/w_470,h_660,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_94bcb2a22d0b4650a188c00648a85fd0~mv2.png)
Modeling
Modeling - Part 2
Edge Loops, Cuts and Topological Flow
![](https://static.wixstatic.com/media/4ee06a_615d9ca315d04a35aebf3f28c1883d71~mv2.gif/v1/fill/w_477,h_286,al_c,usm_0.66_1.00_0.01,pstr/4ee06a_615d9ca315d04a35aebf3f28c1883d71~mv2.gif)
![](https://static.wixstatic.com/media/4ee06a_159edc73ccbd41a1b4c674ed11e82589~mv2.gif/v1/fill/w_464,h_286,al_c,usm_0.66_1.00_0.01,pstr/4ee06a_159edc73ccbd41a1b4c674ed11e82589~mv2.gif)
![](https://static.wixstatic.com/media/4ee06a_fcbe458494dc410bb637d366cf158409~mv2.gif/v1/fill/w_464,h_286,al_c,usm_0.66_1.00_0.01,pstr/4ee06a_fcbe458494dc410bb637d366cf158409~mv2.gif)
Rigging
Rigging - Part 3
​Topology Demonstration
![](https://static.wixstatic.com/media/4ee06a_c72184d2ad164da683e132ac38e37170~mv2.png/v1/fill/w_780,h_700,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_c72184d2ad164da683e132ac38e37170~mv2.png)
![](https://static.wixstatic.com/media/4ee06a_c84080a9245640e6ac71a537eda00d44~mv2.png/v1/fill/w_780,h_700,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_c84080a9245640e6ac71a537eda00d44~mv2.png)
![](https://static.wixstatic.com/media/4ee06a_c84080a9245640e6ac71a537eda00d44~mv2.png/v1/fill/w_780,h_700,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_c84080a9245640e6ac71a537eda00d44~mv2.png)
![](https://static.wixstatic.com/media/4ee06a_30c32e263bc343fd96135f0009fd4203~mv2.png/v1/fill/w_980,h_439,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_30c32e263bc343fd96135f0009fd4203~mv2.png)
Simple Geometry FK Rig
Mouse Hover - Pivot Point Positions
Unwrapping
Unwrapping - Part 4
Unwrapping
![](https://static.wixstatic.com/media/4ee06a_724f3f5e95844a7796f55f97063bb558~mv2.jpg/v1/fill/w_780,h_780,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_724f3f5e95844a7796f55f97063bb558~mv2.jpg)
Material/Element Cheat Sheet
Texturing P.1
Texturing - Pass#1 - Part 5
First Pass of Texture Creation
![](https://static.wixstatic.com/media/4ee06a_55d397d3cd7c43ec81a484199c2f2649~mv2.png/v1/fill/w_780,h_780,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_55d397d3cd7c43ec81a484199c2f2649~mv2.png)
Simple First Pass
Texture - First Pass
Animation P.2
Animating - Pass#1 - Part 6
Keep it 'Technically Correct' and Simple, so it could be easily Re-Timed/Adjusted
![](https://static.wixstatic.com/media/4ee06a_4ba1abfacb154408958d371142c6337c~mv2.png/v1/fill/w_979,h_506,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_4ba1abfacb154408958d371142c6337c~mv2.png)
Every Anim Cycle should be able to blend from one into the other
![](https://static.wixstatic.com/media/4ee06a_9ce5fa6062ef439999741ec4a3623e7f~mv2.png/v1/fill/w_980,h_345,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_9ce5fa6062ef439999741ec4a3623e7f~mv2.png)
4-Frame Animation Cycle
First Pass Animations in Sketchfab
Texturing P.2
Texturing - Pass#2 - Part 7
Principles of Texturing and Setting up 3D-Coat
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Mesh Separated out for 3D-Coat
![](https://static.wixstatic.com/media/4ee06a_82dfc5c7a2a2467d9a6efbdfb348246a~mv2.jpg/v1/fill/w_309,h_174,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_82dfc5c7a2a2467d9a6efbdfb348246a~mv2.jpg)
![](https://static.wixstatic.com/media/4ee06a_b6ff299da4a54c66a7b590841902f812~mv2.jpg/v1/fill/w_644,h_362,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_b6ff299da4a54c66a7b590841902f812~mv2.jpg)
![](https://static.wixstatic.com/media/4ee06a_5cc4636603774486ae388ca39aa30825~mv2.jpg/v1/fill/w_329,h_185,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_5cc4636603774486ae388ca39aa30825~mv2.jpg)
![](https://static.wixstatic.com/media/4ee06a_5b9e022efd004e50a0e291d8bcd739f1~mv2.jpg/v1/crop/x_239,y_170,w_1442,h_738/fill/w_644,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_5b9e022efd004e50a0e291d8bcd739f1~mv2.jpg)
![](https://static.wixstatic.com/media/4ee06a_3f6f4101c50f422e841191861623d51c~mv2.jpg/v1/crop/x_771,y_146,w_370,h_885/fill/w_312,h_746,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_3f6f4101c50f422e841191861623d51c~mv2.jpg)
Micro Shots
Texture Maps - 1024x1024
Animation P.1
Animating - Pass#2 - Part 8
Adding Detail/Character to Animations
![](https://static.wixstatic.com/media/4ee06a_2d77354679d84c9f81bad9b614214d10~mv2.png/v1/fill/w_980,h_538,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/4ee06a_2d77354679d84c9f81bad9b614214d10~mv2.png)
8-Frame Cycle, Adjustment Layers Should be used as a Last Resort
Final Turntable Animations in Marmoset
Downloadable Resources
Share is Caring
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