Game Character

Creation Notes

Character in UE4; 'ElementalDemo' Level was created by Epic

Intro / Workflow - Part 1

Let's Begin!

Summary

Game Character Creation Notes were put together in attempts to fill in the gaps for people who are trying to dive into the world of Character Making. Hopefully by presenting the information in a Pipeline matter listeners would be able to add-on certain info to their already existing knowledge. 

Special Thanks

Tan ZhiHui for allowing me to use his awesome concept.

 

Modeling - Part 2

Edge Loops, Cuts and Topological Flow

 

Rigging - Part 3

Topology Demonstration

Simple Geometry FK Rig

Mouse Hover - Pivot Point Positions

 

Unwrapping - Part 4

Unwrapping

Material/Element Cheat Sheet

 

Texturing - Pass#1 - Part 5

First Pass of Texture Creation

Simple First Pass

Texture - First Pass

 

 Animating - Pass#1 - Part 6

Keep it 'Technically Correct' and Simple, so it could be easily Re-Timed/Adjusted

Every Anim Cycle should be able to blend from one into the other

4-Frame Animation Cycle

First Pass Animations in Sketchfab

 

Texturing - Pass#2 - Part 7

Principles of Texturing and Setting up 3D-Coat

Mesh Separated out for 3D-Coat

Micro Shots

Diffuse

Texture Maps - 1024x1024

 

Animating - Pass#2 - Part 8

Adding Detail/Character to Animations

8-Frame Cycle, Adjustment Layers Should be used as a Last Resort

Final Turntable Animations in Marmoset

Downloadable Resources

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