
Game Character
Creation Notes
Character in UE4; 'ElementalDemo' Level was created by Epic
Intro / Workflow - Part 1
Let's Begin!

Summary
Game Character Creation Notes were put together in attempts to fill in the gaps for people who are trying to dive into the world of Character Making. Hopefully by presenting the information in a Pipeline matter listeners would be able to add-on certain info to their already existing knowledge.
Special Thanks
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Tan ZhiHui for allowing me to use his awesome concept.


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Modeling - Part 2
Edge Loops, Cuts and Topological Flow



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Rigging - Part 3
​Topology Demonstration

Simple Geometry FK Rig
Mouse Hover - Pivot Point Positions
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Unwrapping - Part 4
Unwrapping

Material/Element Cheat Sheet
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Texturing - Pass#1 - Part 5
First Pass of Texture Creation

Simple First Pass
Texture - First Pass
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Animating - Pass#1 - Part 6
Keep it 'Technically Correct' and Simple, so it could be easily Re-Timed/Adjusted

Every Anim Cycle should be able to blend from one into the other

4-Frame Animation Cycle
First Pass Animations in Sketchfab
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Texturing - Pass#2 - Part 7
Principles of Texturing and Setting up 3D-Coat

Mesh Separated out for 3D-Coat





Micro Shots
Texture Maps - 1024x1024
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Animating - Pass#2 - Part 8
Adding Detail/Character to Animations
